Not Dead Hugo
Musings on the future of the Hugo IF language standard library.
Friday, November 16, 2012
space layout, the final frontier
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When I released my first work of IF, I think the concept I was most lost with was how to do proper spacing in my game. There really aren...
4 comments:
Monday, November 12, 2012
just WIP it
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I spent a fair amount of time yesterday updating on older WIP to be roodylib-compatible. Initially, this meant more deleting than anything e...
Thursday, November 8, 2012
Thousands of Golf Balls
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In my game, there's a part where you are in a room (street) where newspapers are being delivered. It occurred to me that if I used one o...
4 comments:
Monday, November 5, 2012
"extra" extra_scenery
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In the game-I've-most-recently-worked-on (I don't want to call it my "WIP" as I really should be starting on a HugoComp ga...
Saturday, November 3, 2012
DoVerbTestAll update
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In looking up my old post on DoVerbTest, I noticed that I had already posted about it when I last wrote about it. In any case, I recently a...
Thursday, November 1, 2012
ASCII Errors
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So, the last couple weeks, I have been distracted by the annual IF Competition . No Hugo games this year, but I decided it was a good year t...
Thursday, October 18, 2012
The fruits of my labor
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I think the latest versions of the library contributions discussed in the last couple posts are ready for the public: NewConverse 2.0 Opp...
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