Not Dead Hugo
Musings on the future of the Hugo IF language standard library.
Tuesday, May 28, 2013
listing discontent
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So, a couple things to talk about today, but one of them is more useful to Hugo users everywhere so I'll cover that one first. As ment...
Tuesday, May 7, 2013
goods news, bad news
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So, after some more playing, it turns out that the game I was testing the 16-bit interpreter with, the Vault of Hugo, won't restart even...
Monday, May 6, 2013
not surprising, but disappointing
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A recent post on the int-fiction forums informed me that @ party demoscene gathering has continued to invite interactive fiction into its ...
Wednesday, May 1, 2013
more character stuff
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So, the character DoGet stuff mentioned two posts ago allows >GET ALL FROM <character>. I was thinking about how this will not alwa...
Roodylib 3.2 has been released
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Just since practically everyone who uses Roodylib follows this blog, yes, I uploaded the latest version of Roodylib and it is available at t...
always more to do
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I have to admit that recently, I've been yet again not working on my own games but have found a distraction. I've been applying Rood...
Thursday, April 25, 2013
"You can go"? We can do!
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So, Robb Sherwin's game, Necrotic Drift , was recently available in a games bundle. One of the perks of buying the "deluxe" v...
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