Not Dead Hugo
Musings on the future of the Hugo IF language standard library.
Thursday, March 5, 2015
LinesFromTop
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So Roodylib has that LinesFromTop routine that allows games to write text from the top of the screen. Personally, I prefer that top-justifi...
Wednesday, March 4, 2015
Weird Parser Tricks
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Originally, this was going to be like a 4 part post detailing different approaches to trying to accomplish a certain goal, but man, the prob...
Friday, February 27, 2015
rotating descriptions (alternate method)
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A question to me got me thinking about object property arrays, and it occurred to me that'd be another reasonable way to handle rotation...
Thursday, February 26, 2015
object description rotation
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This suggestion was made to me: Another thing that would be handy would be some kind of list manager like in TADS or Inform that would m...
Sunday, February 8, 2015
Scene Managing
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Lately, I was looking at the code for a game that used constants and a global variable to keep track of scene changes, something I've do...
Thursday, November 27, 2014
Happy Thanksgiving!
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So, now that all of my siblings and I are well into our adult years, we've gotten into a tradition of having "SiblingMas," whe...
Wednesday, November 19, 2014
rot13 (string manipulation example)
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The other day, I was thinking about how Robb Sherwin's Necrotic Drift paid specific homage to the old Magnetic Scrolls games. I rem...
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