Wednesday, December 14, 2016

The 2016 Hugo Holiday Newsletter

December offers an exciting challenge to finish or improve the projects one has worked on through the year, and it's a great time to look back on progress already made. It's actually been a pretty exciting year for Hugo! Let's recap!

  • Nikos Chantziaras has continued making improvements to the multi-platform Hugor.  The opcode system he introduced in recent unofficial builds should make for a smoother player experience in the long run.  Some of the logistics of the opcode system are still being worked out (see below), but we probably can expect to see a new official build released in the coming months.
  • Robb Sherwin's work in progress, Cyberganked, has been greenlit on Steam.  Cyberganked is an IF/RPG hybrid like nothing the world has seen before, taking inspiration from games such as Wasteland and Bard's Tale.  The secret word on the street is that Sherwin's next game may be a sequel to one of his earlier works, so anyone who would like to see any of these things come to fruition should get involved with the Cyberganked community and help make this thing happen!
  • Jizaboz continues to work on his multimedia-enhanced North Korea simulator, A Day In DRPK.  From what I've seen of the work in progress, I believe it's more than two-thirds complete and most likely will be released in 2017.  You can check out the game's original demo here and check its progress here.
  • Juhana Leinonen accomplished the Herculean task of writing a Hugo interpreter in JavaScript.  HugoJS has a page where you can play any of a pre-selected list or use the link tab to play any .hex file from a URL.  The interpreter itself is quite snazzy.  Juhana had previously provided an Emscripten DOSbox solution which used the Hugo DOS interpreter.  HugoJS blows the old method away in speed, presentation, and ease-of-use on mobile devices.  My limited experimentation also led me to believe it should work decently with screen readers.

    Juhana has been updating HugoJS with Nikos' Hugor opcodes, and we've been in the process of adding new ones.  When all is said and done, Roodylib should work nicely with all existing and future opcode-enhanced interpreters.  It may even have multimedia support at some point, too.
  • Kent Tessman, author of Hugo, is busy updating and promoting his screen writing software, Fade In.  In recent years, it has been embraced by some of Hollywood's best screenwriters (and many others more) for its ease of use and astounding list of features despite being much cheaper than old "industry standard" solutions.
As for me, I'm working on updating Roodylib to incorporate the new opcodes and fixing some bugs.  I hope to have another official release within the next month or two, at which point I'll re-release all of my games so people can see all of the new functionality.