Eventually, I figured out that Hugo interprets:
color <first value>, <second value>as:
color <first value>, <second value>, MATCH_FOREGROUNDThis means that hugolib routines like PrintStatusLine, Menu, and CenterTitle automatically overwrite any non-default input colors you have set. I have updated the relevant routines in roodylib.h and newmenu.h, but anyone who is using non-default input colors in their game(s) should be aware of this.
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