Friday, July 13, 2012

another color oddity

So, today I was adding INPUTCOLOR support to my colorlib extension. After making my changes, I made a test case where the INPUTCOLOR changed every turn. Oddly enough, my game wasn't showing my input colors.

Eventually, I figured out that Hugo interprets:
color <first value>, <second value>
color <first value>, <second value>, MATCH_FOREGROUND
This means that hugolib routines like PrintStatusLine, Menu, and CenterTitle automatically overwrite any non-default input colors you have set. I have updated the relevant routines in roodylib.h and newmenu.h, but anyone who is using non-default input colors in their game(s) should be aware of this.

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