- updated ObjectIs and TestObjectIs
- small fix to CheapTitle
- updated CenterTitle to work with the NO_MENUS flag
- changed "skip" local variable in DoGo to "skip_ahead" since newcango.h already uses a SKIP constant
- added AUTOMATIC_EXAMINE and LIST_CLOTHES_FIRST switches
- updated code so characters have holding properties automatically and a substitute global is used for containers without them so authors aren't punished for not remembering to supply them
- added extra supercontainer code to CheckReach, FindObject, DoExit, and DescribePlace
- fixed mistake in CurrentCommandWords
- moved ListObject's constant printing (IS_WORD, etc) to RLibMessage for easy replacing
- better character name listing if there are multiple characters in the room
- changed HugoFix's object tree listing (now skips replaced objects by default)
- added "HugoFixInit" menu for setting debugging flags before the game has begun
- added screen-size-change code to EndGame
- various changes to grammar, ExcludeFromAll, verbheldmode, ParseError, and DoGet for better handling with clothes
- added AnythingTokenCheck to FindObject for more control when using anything token grammar
- changed "rank" local variable in PrintScore to "temp_rank"
- defined settings objects as type "settings"
- moved some PrintStatusLine printed text to RLibMessage for easier changing
- HugoFix, when on, tries to organize the object tree at the start of the game for easier reading
- lowered the time it takes to redraw the screen in ReDrawScreen and now uses InitScreen for consistancy
- Changed some of the supercontainer object code itself
- updated PrepWord to accept multiple words
- gave names to replaced class objects
- isolated DoEmptyGround from DoEmpty so authors can write before routines specific to it
- changed order of checks in DoGet, more parent(object) code and clothing stuff
- created an AssignPronounsToRoom (defaults to returning true) that allows you to disallow pronouns being set to that room (when it returns false). also created an exit_type global that keeps track of the type of exit used to get to the room (direction, door, non_door_portal). I think my thinking was that if the player types >GO RED DOOR, it'd be jarring when they see the pronoun set to something else. maybe this idea sucks. I don't know!
- cleaned up children listing for certain instances in DoLook
- added "object = -1" to things like DoLookIn, DoLook, and DoOpen so pronouns get set nicely
- added an Infocom-esque "Continuing on." message to canceled DoQuits, DoRestarts, and such.
- added a default response for trying to remove clothes from other characters. "so-and-so doesn't let you."
- CoolPause now defaults to bottom-oriented text. put a value in the second routine argument to put it in the statuse line.
- changed "PauseForKey" to "GetKeyPress". basically just prints and optional prompt and uses HiddenPause to get a keypress value.
- created a SpeakerCheck routine so you don't have to put too much speaker-checking code in your main routine. if your game needs to do speaker-checking beyond "speaker in location", you can replace SpeakerCheck to fit your needs.
- Added Kent Tessman's Future Boy! "time.hug" routines to Roodylib. set #USE_TIME_SYSTEM to use.
- added #FORCE_DEFAULT_MESSAGES flag to keep old DoLook behavior
- added a default auto-generated DoVersion routine for quick set-up. set #NO_VERSION to turn off.
As always, the latest version can be downloaded at http://roody.gerynarsabode.org/notdead/roodylib_suite.zip