Anyhow, let's talk about the things I've added to Roodylib!
New DoOpen Behavior
While taking a look at another look at Cryptozookeeper, that mailbox in the first room reminded me how much I don't like Hugo's default opening behavior. Funny how my perfect example goes so far back, but I've always liked Zork's "Opening the <blank> reveals a..." text.
So I added this code to do it:
See, it even properly sets the pronoun now |
Initially, I wanted the contents to be listed even if there was an object.after, so you could have something like:
"The mailbox squeaks open.
Inside the mailbox is..."
But since the original Hugo library didn't do that, I don't want to break all of the existing games out there more than I have to (of course, you can put the content-listing code in your object.after property routine, which is what those old games already do... it's just uglier).
As of right now, I'm thinking this will be a default behavior, but if people hate it, I'll put in some way to turn it off.
Inside the mailbox is..."
But since the original Hugo library didn't do that, I don't want to break all of the existing games out there more than I have to (of course, you can put the content-listing code in your object.after property routine, which is what those old games already do... it's just uglier).
As of right now, I'm thinking this will be a default behavior, but if people hate it, I'll put in some way to turn it off.
Anchorhead-style Auto-Examination of Picked Up Items
The other day, I was looking at the tips section of Hugo By Example, and I was reminded of this neat little thing that Anchorhead does that I wouldn't mind seeing in more games. In the game, for certain items, if you hadn't examined them before picking them up, picking them up automatically examines them. I think it's a cute time-saving device, and I figured there's no reason it can't be thrown into Roodylib for convenience. To use it, all you have to do is set the AUTOMATIC_EXAMINE flag.
Here is the code that makes it work:
Actually, more Zork-style stuff
I also haven't liked how it's always on the author's shoulders to specify whether a container is open. Even though, in this day and age, all objects should have a long_desc anyway, I've updated DoLook so that if an object doesn't have one, openable containers automatically tell you if they are open or closed.
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